Toggo and You: Why Making Rocks is Cool
- Robert Baker
- Jul 8
- 6 min read
Updated: Jul 18
You ever wanna play Gruul artifacts because you’re bored of blue artifacts but still wanna have infinite combos, infinite beaters and infinite artifacts? Is your budget less than $50 because you spent the rest of your money on Final Fantasy product at The Gamer's XP? Want to learn more about bouncelands, split second and non-blue counterspells?
Boy do I have the commander (and proper partner) for you.
Introducing best boy Toggo! He’s the greatest artificer and inventor of lightning from the planet of Dominaria.
He invented one of the most powerful weapons in all of existence, versatile in its usage and infinitely (hehe) adaptable to any situation. He also invented lightning. Which is probably true. I mean have you seen this card art?
Anyways, here he is in all his rock creating, rock slinging glory.
He’s got his rock making landfall ability and he’s got partner.
These rocks come with an ability that allows you to equip them to a creature and tap them to: Throw the rock for two damage. Mana dorks beware!
While DEFINITELY playable on his own, most of the infinite shenanigans come from the synergy with the one and only partner for Toggo:
Krar—-
Kodama of the East Tree!!!!
Even just Kodama by himself is fearsome as you can play an extra land using its ability (lands have zero converted mana cost!) and you can start a mini cascade effect with any creature, artifact or enchantment.
But man, with both on the field?
Don’t stress too much about the mana cost, you’re in green and you’re gonna ramp and have double everyone’s land count by turn four anyways.
If both are on the field on your land drop:
Kodama and Toggo both see this land entering.
Toggo makes a rock while Kodama decides to drop another land from your hand.
Watching Toggo making rocks inspires Kodama to throw more lands while watching Kodama drop lands inspires Toggo to make more rocks.
????
(Why did you have 6 lands in your hand?)
You now have 7 rocks and dropped 6 lands on a single turn.
It works because, again, lands have a zero converted mana cost. The rocks that Toggo makes also have a zero converted mana cost.
What to do with all these rocks and lands?
Some must Includes are :
Spend all that mana from the lands you have equipping him with all the rocks and watch him sling mean ol elemental creatures at your enemies!
Fathom fleet sword jack allows you to capitalize on the existing artifacts and do massive damage without actually needing to connect with anything when you swing. His encore ability is a definite game ender as you swing copies at all your opponents, potentially doing lethal damage depending on your rock count.

Good ol feedback bolt is a powerful ability as well, capitalizing on the sheer (probably infinite) amount of rocks you’ve created.
Why do I keep mentioning infinite?
Introducing arguably the most valuable cards of the deck:
You must be thinking : “These lands are terrible!” (unless youre landfall or have a specific bounceland strategy, the value isnt as prevalent) By themselves, theyre taplands that, despite generating two mana in respect to the former two and a decent on demand surveil for deserts(?), they also require putting a land back into your hand.
But Toggo and Kodama together can infinitely inspire each other to create infinite rocks and I N F I N I T E landfall triggers.
Both are on the field.
Both see guiltless commons as you play it.
Toggo makes his rock.
Thinking about how bad guiltless commons is makes Kodama upset and you put in back in your hand.
But Kodama is inspired by Toggo making a rock and he decides that Guildless Commons is okay and you play it again using his ability.
Toggo sees this and makes another rock, causing a time space rift where he makes an infinite amount of rocks and Kodama lets you play Guildless Commons an infinite amount of times.
Without all the fluff of comedic article writing:
Both Kodama and Toggo are on the field.
Play Guildless Commoms as your land per turn.
Let Guildless Commons ‘ability’ play out, returning the Guildless Commons back to your hand.
Kodama’s ability now triggers going on the stack, seeing the Toggo rock that was played and use it to play the Guildless Commons.
Repeat steps 3-5
Do this until you’re satisfied by either returning a different land other than Guildless Commons to your hand or playing a different 0 cost permanent from your hand using Kodama ability depending on what you want on your field.
Another vital thing to practice is that you will NEVER actually let a bounceland stay on the field unless forced to do so as they are the bread and butter of the decks infinites. They must stay in your hand.
Some nice combo pieces to throw in include:
In this torrential downpour of infinite lands, Spitfire lagac will destroy your opponents while
Reckless Fire weaver will assail them due to the rocks coming in.
If the rocks already exist, Sunshot militia is a consistent, cheap option to instantly capilize and potentially win the game.
Probably one of the most expensive cards next but almost hundred percent synergetic even without both on the field is
Even without the infinite in effect or just one or the other, you can slowly grind down your opponents libraries.
WITH the infinite, it’s a guaranteed win.
Some other good includes
Guttural Response: one green or red mana to counter target blue instant spell, fantastic for counter-spells or anyone trying to cyclonic rift your rocks away. Also the art is bananas!
Pyroblast and red elemental blast fit the same anti-blue instant niche while costing two red mana while Untimely Malfunction is an excercise in explaining why it can counter a counter spell by casting it and forcing the counterspell to target the Malfunction, essentially fizzling the counter and allowing the original spell to resolve.
Green gives you access to both Veil of Summer and Autumn’s Veil which will give your already existing permanents cheap protection for the turn. Ramunap Excavator lets you drag a bounceland from the Grave if someone happened to dump it there.
Krosan Grip, Sudden Shock and Siege Smash all use split second, allowing you to protect your casts as you hold priority while simultaneously doing damage or out right destroying artifacts or even enchantments(including blood moon, one of the worst enemies)
A list of cards that mostly do the same thing as far as artifacts and/or lands entering, pinging for one damage:
Ingenious Artillerist (one damage from artifact ETB)
Tunneling Geopede (landfall 1 damage to each opponent)
Sabotender (landfall 1 damage to each opponent)
The rest of the deck is up to you.
You can continue to use landfall and ETB triggers to ping for damage off of creatures and/artifacts on the board.
Go full landfall as your landfall support is plenty powerful and flood the board with creatures.
Leverage your infinite tokens more with creatures like Jaheira.
Find equipment and enchantments like Basilisk Collar to have at will creature destruction with Toggo .
You will spend more money obtaining the Altar of the Brood than the rest of the entire deck. A red elemental blast and Pyroblast might also be a bit pricey but are at least easier to find.
If you want to increase your budget by $10-20 you can throw in a Cloudstone Curio to allow you to trigger Kodama without needing Toggo on the field.
Horn of Greed allows you to essentially tutor up your win con from the deck (and any associated protection for your spells and permanents)
Lotus Cobra synergizes well with Horn of Greed, almost guaranteeing a win and Vexing Shusher will make make it so your spells can’t be countered. Tibalt's Trickery and Mage's Contest will give you one of the few defenses you have against vandalblast or farewell.
Going even further beyond you can add in a Krark-Clan Ironworks and/Karn, Legacy Reforged to generate free colorless mana.
Anyways thats it. Enjoy being able to generate rocks, do infinites on a budget and actually having money left over to buy more Final Fantasy from Chance at the shop!
Hopefully you had as much fun reading through as I had fun writing it.
what a great article! now i just want to throw rocks at the ogre on commander night!
I almost completely forgot. It’s not immediately obvious on mobile but most if not all the card pictures are links to the cards in the shop so be sure to check them out!